AI Insights · Timothy · July 2025
Top 5 Paid iOS Games in Qatar: Q2 2025 Performance
Explore the performance of the top five paid iOS games in Qatar for Q2 2025, with insights on revenue and user trends provided by Sensor Tower.
In the second quarter of 2025, the performance of the top five paid games on iOS in Qatar showcased intriguing trends, according to data from Sensor Tower. Here's a closer look at how these games fared in terms of weekly revenue and user engagement.
Minecraft: Dream it, Build it! from Mojang maintained a consistent revenue stream, peaking at approximately $1.3K at the start of the quarter and settling around $1.1K by the end of June. Weekly downloads hovered around 20, with active users showing minor fluctuations, ending the quarter at about 7.8K.
Tarbaa - ترَبَّع experienced a decline in revenue early in the quarter, starting at $579 and dropping to $265 in late April. However, a moderate recovery was observed, with revenue reaching $321 by the end of June. Downloads were minimal, with only a couple recorded during the quarter.
MONOPOLY: The Board Game from Marmalade Game Studio had a relatively stable revenue pattern, starting at $142 and ending at $140. A notable increase occurred mid-June, reaching $168. Downloads were negligible, with only two recorded at the end of June.
RFS - Real Flight Simulator, published by RORTOS SRL, saw an increase in revenue towards the end of the quarter, peaking at $212 in late June. Downloads were sparse, with a brief spike in early May, and active users declined from 32 to 11 over the quarter.
Finally, Stardew Valley by ConcernedApe showed varied revenue trends, starting at $143, dipping mid-quarter, and climbing back to $121 by June's end. Despite no downloads recorded, the game maintained interest through consistent revenue.
These insights reflect the dynamic landscape of paid gaming apps in Qatar, with revenue and user engagement varying across titles. For more detailed analysis, visit Sensor Tower.